Table of Contents

System Changes

Disciplines
Animalism
Dementation
Fortitude
Necromancy
Obfuscate
Obtenebration
Path of Corruption
Potence
Protean
Quietus
Serpentis
Thanatosis
Thaumaturgy

The Rules
The System


Dementation

Note: All these powers require eye contact.

Basic

Passion:
By spending a mental trait and defeating your target in a Mental challenge you may reduce his Mental Trait Total by 3 for an hour. You may only use this power on a person once per night.

Mind Tricks:
By spending a mental trait and defeating your target in a mental challenge you can cause him to experience horrifying hallucinations. For the next hour he can't initiate mental challenges & is automatically surprised by the first challenge initiated against him. The effects are broken if the victim spends a willpower point. This power can only be used on a person once per hour.

Intermediate

Eyes Of Chaos:
You have sudden insights on odd situations (Storyteller's Discretion). By defeating someone in a static mental challenge you can discover one of his derangement's (Victims choice), alternatively you can spend a Willpower point after winning the challenge to discover the victim's Nature.

Confusion:
By spending a willpower point and defeating your victim in a mental challenge you can send them into a dazed fugue state for an hour. During this time they cannot initiate challenges, form coherent sentences, or remember things for more than minutes at a time. This power works on someone only once a night.

Advanced

Total Insanity:
By defeating your target in a Social challenge after talking to him about madness and spending a willpower you can bestow five pre - determined derangement's upon them for one hour.