Humanity governs how humane your character is, as well as how close they are to their beast. The lower the number the less humane and closer to the beast your character is. If a character's Humanity becomes zero (0) then that character is no longer under player control and has succumbed to their beast and is now unplayable. During the course of the Story characters will have chances to gain or lower their Humanity level through action or in-action. Players can only raise their Humanity with StoryTeller approval. No one else can raise or lower your Humanity other than the StoryTeller. You may not Spend Experience Points to raise your Character's Humanity.
Below you will find the Hierarchy of Sins. This is a list of the Do's and Don'ts of being on the Path of Humanity.
Humanity | Hierarchy of Sins: Moral Guide Lines | Challenge |
10 | Selfish thoughts. | Static Social challenge Vs 12: lose on ties |
9 | Minor selfish acts. | Static Social Challenge Vs 11: lose on ties |
8 | Injury to others (accidental or otherwise). | Static Social Challenge Vs 10: lose on ties |
7 | Theft. | 1 Simple & 1 Static Social Challenge Vs 9. Win or tie on Simple, lose on ties in Static |
6 | Accidental violation (drinking a vessel dry out of starvation). | 1 Simple & 1 Static Social Challenge Vs 8. Win or tie on Simple, lose on ties in Static |
5 | Unreasoning destruction (people and property). | 1 Simple & 1 Static Social Challenge Vs 8. Win or tie on Simple, lose on ties in Static |
4 | Impassioned violation (manslaughter, killing a vessel in frenzy). | 1 Simple & 1 Static Social Challenge Vs 9. Win or tie on Simple, lose on ties in Static |
3 | Planned violation (outright murder, savored exsanguination). | Static Social Challenge Vs 10: lose on ties |
2 | Casual violation (thoughtless killing, feeding past satiation). | Static Social Challenge Vs 11: lose on ties |
1 | Utter perversion or heinous acts. | Static Social challenge Vs 12: lose on ties |